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which dnd character are you?

Posted: Tue Dec 01, 2009 11:13 pm
by Rusty
<b>I Am A:</b> Lawful Good Human Wizard (5th Level)
<u>Ability Scores:</u>
<b>Strength-</b>13
<b>Dexterity-</b>16
<b>Constitution-</b>15
<b>Intelligence-</b>17
<b>Wisdom-</b>15
<b>Charisma-</b>16

<u>Alignment:</u>
<b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

<u>Race:</u>
<b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

<u>Class:</u>
<b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:[email protected]'>(e-mail)</a>

Posted: Wed Dec 02, 2009 9:41 pm
by rydi
LN or N Wizard (lvl 4)
str 15
dex 14
con 14
int 18
wis 17
cha 14

Took this twice, and go almost the same results each time, i apparently just have a slightly lawful streak. I think if I didn't have such a high focus on academics I would have gotten monk rather than wizard, but as it sits I got wizard both times.

Posted: Thu Dec 03, 2009 12:54 am
by Liquidprism
Chaotic Neutral Half-Elf Ranger (Lev. 4)

Str- 12
Dex- 16
Con- 15
Int- 13
Wis- 18
Cha- 13

Uhm.... weird. Good stats though. I don't know what it takes to actually get full elf. I tried messing with the questions a bit, and cant seem to. My wisdom went up to 19 though. Oh well, I'm probably more of a half-elf anyway (sigh).

Posted: Thu Dec 03, 2009 12:58 am
by Liquidprism
We should use these characters in a game btw.

Posted: Thu Dec 03, 2009 11:43 am
by jimreaper
Chaotic Neutral Human Sorcerer (3rd Level)
Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 12
Intelligence- 15
Wisdom- 14
Charisma- 15

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Posted: Thu Dec 03, 2009 11:44 am
by jimreaper
i'm too conflicted!!!
need to specialize D=

Posted: Thu Dec 03, 2009 11:21 pm
by Amseriah
<b>I Am A:</b> Lawful Neutral Human Ranger/Sorcerer (2nd/2nd Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>15<br>
<b>Dexterity-</b>13<br>
<b>Constitution-</b>15<br>
<b>Intelligence-</b>14<br>
<b>Wisdom-</b>13<br>
<b>Charisma-</b>16
<br><br><u>Alignment:</u><br><b>Lawful Neutral</b> A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Rangers</b> are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
<br><br><u>Secondary Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

you need to specialize???? i am a multiclass of suck

Posted: Fri Dec 04, 2009 1:04 am
by Rusty
Liquidprism wrote:We should use these characters in a game btw.
I second that motion

Posted: Mon Dec 07, 2009 12:25 am
by arete
Neutral Good Human Sorcerer/Rogue (2nd/2nd Level)



Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 14
Intelligence- 17
Wisdom- 13
Charisma- 18

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Posted: Tue Dec 08, 2009 8:07 pm
by Liquidprism
Hey Gideon, do you remember when you asked me what alignment I thought people were, and I told you I thought that most people were probably different degrees of neutral?

Have you noticed a trend amongst these characters, or am I going crazy?

Posted: Tue Dec 08, 2009 8:13 pm
by Rusty
yes yes and yes

Posted: Fri Dec 11, 2009 12:37 am
by rydi
words

Posted: Sat Dec 12, 2009 2:28 am
by Galahad
I took this twice. The first Time I based the physical and personality on before my paralysis...
<b>I Am A:</b> Lawful Good Human Wizard (6th Level)
<u>Ability Scores:</u>
<b>Strength-</b>14
<b>Dexterity-</b>17
<b>Constitution-</b>15
<b>Intelligence-</b>17
<b>Wisdom-</b>17
<b>Charisma-</b>13

...the second time as I am now
<b>I Am A:</b> Lawful Good Human Cleric (6th Level)
<u>Ability Scores:</u>
<b>Strength-</b>10<br>
<b>Dexterity-</b>14<br>
<b>Constitution-</b>12<br>
<b>Intelligence-</b>17<br>
<b>Wisdom-</b>17<br>
<b>Charisma-</b>13

I think they were a little generous on the Con and Str. The level may be based on your age.

Is anybody surprised?

Posted: Sat Dec 12, 2009 10:37 am
by Amseriah
Lol....not really, nope not really surprised at all.

Posted: Tue Dec 15, 2009 4:35 pm
by angelicyokai
About what I expected

You Are A:

Neutral Good Elf Wizard (5th Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 13
Intelligence- 17
Wisdom- 15
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.