Your Creation may vary.
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Avilister
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Post by Avilister »

Here is a gigantic map of creation:
http://hd42.de/rpg_exalted_maps.html

Here are some customized character sheets. These sheets are nice because they include the formulas for a lot of the math on the sheet itself.
http://www.bazzalisk.org/
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Post by Avilister »

Regarding the size of Creation:

Creation in the Second Age (also called the Age of Sorrows) is approximately 84 million square miles in surface area. Earth is about 197 million square miles in size. Here's the catch though, Earth is about 70.8% water and 29.2% land. Creation is about 20% water and 80% land.

This means Creation has about 67.2 million square miles of land, and Earth has about 57.524 million square miles of land. This means, as far as most people are concerned, Creation is actually larger than Earth for the purposes of human habitation. On top of that, Earth's population of about 6.2 billion dwarfs Creations population of maybe 1 billion.

The ultimate reason anyone should care about this is that "Creation is large enough to accomidate virtually any origin and habitat you'd like to have." Every sort of terrain on Earth is represented somewhere in Creation, as are many types that aren't on Earth.
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Post by Thael »

speaking of the map... I noticed one small flaw in its design that I do not remember an answer to within the history/myth... the ocean is the west side of the map and the east side is full on landmass... is there more beyond the map that brings it full circle? is the world flat? do you "fall off the edge" in the west?? this may be explained somewhere but I do not know when I may find it so if you know the answer it would make my life easier and appease my curiosity...
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Post by Avilister »

Creation is flat. The edges of the world extend out into the Wyld. Creation is essentially an island of reality on a sea of madness. Just beyond the edges of the map the four elemental poles of not-Earth (the elemental pole of Earth extends through the center of the Imperial Mountain in the middle of the Blessed Island and is the lynchpin around which Creation was forged) hold Creation down. The elemental aspect of each direction is most exagerated at these points and is generally hostile to almost any form of life - the elemental energies are so intense that they'll generally kill anyone not protected by fairly strong magic (in my game, also, Dragon blooded of the appropriate aspect are immune to the harmful affect of the elemental pole they are associated with - A Fire Aspected Dragonblooded will not be burned by the fire of the Elemental Pole of Fire, as long as his anima is active).

Generally terrain, fog, and other environmental considerations prevent visibility much beyond the roughly 20mile limit we have on Earth. It is worth noting that the Imperial Mountain is visible from pretty much everywhere on the Blessed Isle.
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Post by Thael »

thanks... and even forgetting I had read that... we were talking about the wyld before and how it surrounded creation this past weekend... should have been able to put 2 and 2 together...
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Post by Avilister »

From someone on the White Wolf forum's signature, a description of Exalted for the non-RPGer:

"It's like Moses spent 50 years in the desert learning Jehovah Fist Kung-Fu and then teamed up with Conan, Hercules and Kenshin to fight the Pharoah's jackal-headed ninja armies."
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Post by rydi »

dandy. will that martial style be ok?
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Post by Avilister »

The paraphrased history of the world as told by one poster (with slight terminology modifications by myself):

Here's a history of the setting of Exalted, which may answer a bunch of questions and put things into perspective all at once.

Once upon the time, in the formless twisting chaos of the Wyld, there appeared the Primordials. The Primordials are impossibly vast alien beings with multiple souls. Imagine if Cthulhu was the size of Asia and you meet and hold conversations with his kidneys, which had separate identities, and you kinda get the idea.

"The formless chaos that spawned us sucks," said the Primordials. "Let's build someplace cool to live, rather than hang out here!"

And so they did. They made Creation, and nailed it down with the Elemental Poles of Earth, Air, Wood, Fire, and Water.

"This place isn't gonna maintain itself," said the Primordials. "Let's make a bunch of servants to run the place for us! We'll give them intelligence, free will, and hopes and dreams, and then keep them as slaves for eternity! It'll be great!" And so they made the gods. Some gods, such as the Unconquered Sun, Luna, and the Maidens, were built to be exceedingly cool and do lots; others were built to do stuff like make sure individual shrubs grew properly.

"Huzzah!" said the Primordials. "We have people to do the dirty work of running the place for us! Let's spend half our time playing the impossibly awesome Games of Divinity, and the other half running amok!" And so they did.

"This sucks," said the gods, after moving the Elemental Pole of Fire back into place for the 700th time after one of the Primordials went on a drinking binge and knocked it loose, causing untold thousands of deaths and nearly causing Creation to fall back into the Wyld. "We should kill those assholes and take their stuff."

"Ha ha!" said the Primordials. "You can't kill us! When we built you, we programmed you so you could never attack us! Suck it, bitches!"

So the Unconquered Sun, who is the God of Awesome, came up with a plan. "Let's take those little mortal humans down there and give them incredible power. Then we can have them kill the Primordials, and then we can get at their Games of Divinity and play them ourselves!" So they developed Exaltions, which are sort of like an additional component to the human soul that lets you do magic and super kung fu. Then they picked out the coolest people in Creation and instilled these Exaltations in them.

"Are you planning on using those Exalted mortals to kill my asshole brothers and sisters and take their stuff?" asked Autocthon, who was just about the only Primordial on the side of the gods, because most of the time it was his stuff that the other Primordials were breaking when they ran amok. Plus they made fun of him all the time.

"Um...no," said the gods.

"Gee, that's too bad. I was gonna hook them up with ultimate weapons of Primordial-slaying destruction, but since you're not rebelling and all..."

"Oh, in that case, yes. Yes, we are."

Meanwhile, Luna, goddess of the moon, managed to sweet-talk her Primordial hippy sugar mama Gaia into not fighting during the rebellion. "I'll do that thing with my tongue," Luna promised.

"We have granted you the power to be totally awesome!" said the gods to their Exalted. "Now, go kill those Primordial assholes!"

"Aww, isn't that cute," said the Primordials. "Those little humans think they can OH SHIT THEY'RE STABBING ME OW OW OW!" Half of them died.

"Don't kill us!" said the other half.

"Now you have to be our slaves for forever, ha ha ha!" said the gods, and then sewed them all up inside the stomach of the head Primordial, Malfeas. (Malfeas got turned inside-out and sewn into his own stomach, too.)

"You guys suck," said the Primordials to the Exalted. "We hereby curse you so that you'll all turn into assholes someday!"

"Whatever," said the Exalted.
"Well, now that that's over," said the Unconquered Sun, who had since declared himself King of All Cosmos, "Let's go play the Games of Divinity all day! You folks we Exalted, you guys can run the world. Make sure none of our lamer siblings start acting stupid. Make sure I get plenty of prayers coming my way. Other than that, have fun!"

"Hey, I feel kinda guilty for helping kill my brothers and sisters and enslaving the rest," said Autocthon. I'm gonna leave Creation to go brood for a few hundred thousand years."

"Have fun!" said the gods.

So the Exalted - particularly the Solars - ran the world. Having been cool to begin with and then granted badassitude by the God of Awesome, they proceeded to do all sorts of cool stuff, like build magical cities out of glass, make mountains float, and breed dinosaurs who pissed heroin.

Eventually, though, the Solars got bored and jaded and full of themselves. "We killed the Primordials and made all this cool stuff. Everything we do must therefore be right. Let's run amok!" And so they did.

"This sucks," said the Sidereals, whose job it is to make sure that the Loom of Fate, which is sort of the engine that runs Creation, doesn't crash. "At the rate they're going, they're gonna wreck Creation. Let's kill them and take their stuff!"

"Hey, we need your help," the Sidereals said to the Dragon-Blooded, who were the least-powerful but most numerous of the Exalted, who acted as lieutenants and aides and local governers and such. "Your asshole Solar bosses are gonna wreck the world. Can you help us kill them?"

"Figures they'd end up doing something like that. Sure, we'll help," said the Dragon-Blooded.

"Come to our big dinner banquet!" said the Sidereals to the Solars. Then, when the Solars arrived, the Sidereals blew the place up, and trapped the Solar's Exaltations in a magic cage so that no more Solars could be created.

"Yay, it worked!" said the Sidereals. "We'll erase all evidence of our existence and run the world from behind the scenes, while the Dragon-Blooded can do the dirty work!"

Meanwhile, the ghosts of the dead Primordials caught a 13 of the dead Solar's ghosts on the way down into the Underworld. "Work for us," they said, "and we'll give you incredible power, like what you had when you were alive!"

"What's the catch?" asked the ex-Solar ghosts.

"Well, you have to be our slaves and try to make everything, everywhere, die forever."

"Deal! Let's get cracking!" And so were created the Deathlords, super-powerful ghosts who want the world to die.

So while the Dragon-Blooded were doing a fairly good (although not nearly as impressive as the Solars) job of running Creation, the Deathlords were building a doomsday plague.

"Taste the bitter poison mixed from the ashes of our hopes and the tears of betrayal in the dark pit of our tortured souls!" said the Deathlords, presumably while wearing too much eyeliner, and unleashed their doomsday plague into Creation.

"This sucks," said 90% of the people in the world, and died.

"Hey," said the Deathlords to the Fair Folk, who lived in the Wyld outside of Creation and didn't like the idea of a place that didn't just change according to their thoughts. "Just about everyone in there's dead now. If you went in, ate the souls of the survivors, and tore the place down, no one could stop you!"

"Thanks for the heads up!" said the Fair Folk, and promptly invaded in force.

"This is bad," said one of the surviving Dragon-Blooded to her friends. "Fortunately, I just remembered that there's a sealed-off control center for ultimate magical doomsday weapons that the Solars made for defending Creation against exactly this sort of thing. Let's go on an epic world-saving quest to get in there!"

"OK!" they agreed.

And so they went. Most died trying to get past the defenses, but eventually, two of them finally made it to the control panel.

"Please insert soul to activate this device," said the control panel.

"What does that mean?" asked one, and then the other shoved her into the soul-extraction device.

And so this unnamed Dragon-Blooded gained access to Creation's greatest magical weapons systems and used them to blow up the Fair Folk.

"I hereby declare myself the Scarlet Empress and ruler of the world," she said.

"Nuh uh!" said some, until she blew them up. This brought lots more people over to her side, and thus was born the Realm, which is the major power in the world today.

Still, some said, "You were just a lieutenant who got lucky and stumbled across some doomsday weapons. We still have some doomsday weapons of our own, and we'll fight back!" The Scarlet Empress wanted to blow them up, too, but a lot of her weapons didn't reach and she was kind of afraid of a Mutually Assured Destruction scenario, so, despite the occasional invasion attempt, they remained independent.

And so things went for over 750 years, until fairly recently, when the Scarlet Empress just up and disappeared. Having named no successor, the entire Realm is now leaderless and gearing up for civil war to see who's gonna be the next one on the Scarlet Throne.

Meanwhile, the Deathlords discovered where the Sidereals had stashed their cage full of Solar Exaltations. "Hey, we can warp those and use them to create our own invincible deathknights!" they said. "Let's go get that cage!" Unfortunately for them (and fortunately for everyone else), half of the Exaltations got loose. Now, once again, there are Solar Exalted.

And that's where the game begins.
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Post by rydi »

hey! they forgot the damned luanrs and infernals!
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Post by Thael »

went looking for clarification on poison rules since they are quite unclear... found a partial answer for those poisons with a listed time/frequency component but not for ones that don't...
At Essence 3:

When you touch someone, they have to roll Stamina + Resistance at difficulty 3, three times, once per minute. Each failure deals a die of lethal, success turns it into a die of bashing, and six successes ignores it. Also, every time they fail they are at -2 dice for the minute until their next roll.

Poison naturally stacks, so each successful action that you're in contact with them adds three rolls to the total.
is this an accurate example Steven??
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Post by Avilister »

I'll have to check when I'm home and have access to my books. Poison, disease, and hazard rules aren't very clear to me since I've never actually used them.
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Post by Thael »

well sadly alot of wood's specialness comes from poison effects... wish it was easier like fire where it is just extra damage...
That which is not dead can eternal lie and with strange eons even death may die
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
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Post by Avilister »

Some charm wisdom for Solars from Jon Chung on RPG.net, who is notorious for system crunch critique.
I will assume individual combat style choice is known. Useful charm packages follow: building the whole character from scratch for someone is not useful.

The Staying Alive Package: Shadow over Water, Seven Shadow Evasion, Reflex Sidestep Technique. Leaping Dodge helps too. All builds expecting to enter combat regardless of concept should have these three Charms, and place them in a Combo. Three to four charms are required for this competency.

The Mobility Package: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed. Incredible movement capability, almost guaranteeing free stunt fodder. All builds expecting to be close-up combatants should have these Charms. Three charms are required for this competency.

The Social-Fu Package: Sagacious Reading of Intent is a 3m social perfect defense that has no prerequisites. Irresistible Salesman Spirit doubles your successes for 3m, making it effectively a perfect social attack, and it only has one prerequisite. Social characters should have these Charms. Three charms are required for this competency.

The Craftsman Package: Craft II Excellency and Craftsman Needs No Tools, and you're set for making almost any mundane item. Throw in Wyld-Shaping Technique and you can go really crazy. Characters expecting to build things should have these Charms. Two to four charms for this competency.

The Ninja Package: Solars really aren't very good at this, but Easily Overlooked Presence Method is a fantastic Charm as long as you combine it with some Larceny to have an excellent disguise, such as with Flawlessly Impenetrable Disguise. Characters expecting to sneak anywhere should have these Charms. Three charms for this competency.

The Sorcerer Package: Terrestrial Circle Sorcery, Demon of the First Circle. An immensely useful swiss army knife that covers nearly all situations, so long as you have sufficient preptime and don't mind having an entourage of demons. Two charms for this competency, plus more if you want other spells. WARNING: Requires Essence 3.
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Post by Thael »

he got a terrestrial version of that??
and before the others ask: What about Lunar/Abyssal/Siddie?
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Post by Avilister »

No, not that was posted in that thread, which was directed at Solars. Others could be extrapolated without too much trouble based on the effects of those charms.
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