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rydi
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A bit of cheese...

Post by rydi »

p.34 from Champions of Valor, there is the feat : sword of the arcane order.

The paladin or ranger can prepare wizards spells
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Amseriah
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Post by Amseriah »

Ummm is that instead of paladin spells or is it they get to prepare wizard spells as paladin spells. Also what about spell failure due to armor?
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rydi
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Post by rydi »

dunno. haven't looked it up. I posted reference though. i've read it talked about on several threads i've looked at today, so i thought i'd share.
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Amseriah
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Post by Amseriah »

Nice regardless
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Post by Amseriah »

Dude....just dude..."use pal/rang spell slots to prepare known wizard spells, ADD PAL/RANG LEVELS TO WIZARD LEVELS TO DETERMINE WIZARD CASTER LEVEL." that's a Hell of a way to make a gish...
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Liquidprism
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Post by Liquidprism »

That is in fact quiet cheesy, of the delicious, warm, melted over broccoli type.
All things in moderation...Except syrup.

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rydi
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Post by rydi »

Beautiful cheese, pure RAW:

Heighten Spell + Versatile Spellcaster = cast a spell 1 lvl higher than max spell lvl known
[This is fair, and eliminates some of the extra burdens placed on spontaneous casters by the stupid spells known progression chart]

Heighten Spell + Versatile Spellcaster + Earth Sense + Earth Spell = cast a spell 2 lvls higher than max spell lvl known
[This will allow many classes to be entered at !LEVEL TWO! and is probably a bit broken... but hey, its RAW]

Edit:
Explanation - VS explicitly states that you can cast a spell you know of one level higher than the slots sacrificed, NOT a spell on your spell list originally of that level. So, you heighten a 1st or 2nd (or whatever) spell to one (or more) level higher, making it an X lvl spell, where X is what you need to qualify for a class with the "must be able to cast spells of X level or higher" prereq.
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Post by Liquidprism »

very nice.
All things in moderation...Except syrup.

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