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rydi
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Plot So Far...

Post by rydi »

Feng shui plot.

Game one: Our heroes from future timelines wake up after being captured by an organization called the alliance. They are held in an advanced facility manned by three different groups: 1) tradditional chinese monks and soldiers in archaic gear, 2) troops utilizing gear that is a blend of bio/magic/tech, and 3) a disciplined core of soldiers utilizing technology but moving and speaking in a manner similar to the monks. The prisoners are only at the facility for a short time however before the commandoes break into the base and temove the prisoners. The prisoners, still in their restraints, are taken to the facility of the commandoes, where they find several others being held. Their arival at the new facility provides a distraction and the possibility to escape, and the prisoners jump on the opportunity, killing the gaurds and taking their weapons. More gaurds flood into the prison, but they are easily defeated, with only Fabio and the Creeping Doom escaping to warn their superiors. With the gaurds beaten, the prisoners escape the facility, climbing several sets of stairs to arrive in a large warehouse. after a brief but heated battle, the prisoners escape to the street where they hot wire several cars, and make plans to head for the home of of one of the prisoners (riggs) friends. before leaving, another prisoner (Mr. Glass) calls his own vehicle and gives the prisoners a usb drive with information regarding their captors on it, then speeds off after thanking the others for their help and saying he would be in touch later. Arriving at Riggs' partners house, introductions are made, and everyone exchanges information. The Terminator and River analyse the data on the drive, and find out that an organization of powerful politicians, executives and other powerful individuals not only controls the world, but is also responsible for most of its problems. The drive also shows where one of their primary facilities is located, a building near them in LA. Realizing the danger they are in, everyone quickly leaves Murtaugh's house, heading to an abbey ran by a friend of Mcloud's, while murtaugh takes his family into hiding. Important Plot Points: -the Guiding Hand and the Buro seem to have teamed up to form the Alliance -all the characters were prisoners of the Order of the Wheel, part of the Ascended -characters were held prisoner in the netherworld -characters have access to data on the Order's activities in the region and have their first glimpse at references to the secret war -characters have seen things they likely never thought possible, such as magic, high tech devices, and monsters -characters had their first meeting with the npc, Mr. Glass Cool moments: I don't remember. This is why writeups should happen soon after a game. Game Two: killed stuff and saved people from things. the end. (sorry, wasn't there) Game Three: After settling in at the abbey, the characters work on the data they recieved from Mr. Glass. They find out that the Order of the Wheel are in control of most of the modern world, and that their nearby HQ is staffed by some of the most corrupt individuals in LA. A letter is then delivered stating that Riggs partner and family are held hostage, waiting his arrival at the HQ building. The party splits up, with half moving to do surveilance on the building and the other half staying behind for research. At the HQ, Riggs and Mcloud scope out the building while Harry Potter, transformed to look like a guard, gathers intel on the interior. Riggs is spotted by/spots another individual doing reconasance, one John Mclain. The two officers talk, and it turns out that Mclain's daughter is also being held within the facility. They agree to go back to the abbey where an assault plan is being put into motion, after calling in contacts researching one anothers backgrounds and being suitably impressed. Meanwhile, John Rambo watches the watchers from the shadows as interogates a mook for information, with extreme prejudice. Back at the abbey, Riddick chooses to make an appearance, first talking to River (apparently they met in the prison), then the rest of the party. He offers his aid as the others return from their mission, followed shortly by Rambo, who also offers to help the heroes. From there, the party sets of to raid the building. They walk through the entrance, take out all of the gaurds in the span of mere seconds, and move down the secure elevator to the prison level. But the hostages were nowhere in sight, and it was clear that an ambush had been planned. The doors to the cells opened, and out of them came a host of demons, monsters, aliens, and Aliens. A brutal battle ensued, but with the help of the terminator (one creature spent the entire battle chewing on him to no effect), a forklift, and a great deal of firepower, the day was won, though an Alien/xenomorph did escape with the rather durable creature formerly attached to the terminator in tow... Angered and worried the heroes rushed down to the next floor, where they found most of Riggs' and Murtaugh's family, but they were not in time to save Mclain's daughter or Riggs' partner. They once again met Creeping Doom, the fat, short, romulan-looking transformed spider, as he led the last two prisoners into a closing netherworld gate. Frustrated and bent on veangeance, the party moved up the building, tearing through the separate floors, with several individuals splitting off in order to wire the building with explosives and retrieve the data stored in the building on their mainframes. On the 45th floor the fighting picked up as the heroes ran into several lounging lodge members, whom they trounced in short order. then, on the 47th floor they ran into their greatest challenge, the head of the LA division of the Order of the Wheel, and his strongest allies. The fight was long and hard, with the Terminator and Ripley shielding the party from the majority of the enemy's barage before the wily transformed fox used its supernatural abilities to steal the machines durability for a moment, a moment in which the other enemies struck him a critical blow. Though he still struggled on, without him as a sheild the rest of the party was ripped apart, though they were able to remove most of their enemies, with Ripley bringing down the second strongest of their enemies, the transformed dragon. Finally, the combat was down to just two badly wounded cops, Riggs and Mclain. After a series of dodges and explosive uses of scenery, the battle looked grim. Seeing the arrogant crab smiling over Ripleys fallen flame thrower, Riggs knew what had to be done, and nodded imperceptibly to Mclain. Mclain sprayed the Napalm canister with gun fire, spraying it all over both Riggs and the Crab. Taking out a cigarette, Riggs lit them both on fire, then fell into the ankle deep water covering the ground. Mclain, barely standing himself, took on the grievously wounded Crab. After an exchange of blows that did little to the crab but left Mclain realing, Mclain saw an opening. Using the but of his trusty side-arm, Mclain scooped up the acid blood pooling in Ripley's wounds and slammed the gun into the Crabs temple. The Crab shuddered and fell as not only his jaw broke, but his face began to disintigrate under the potent acid. The fight over, the highlander regained consciousness once more, and the rest of the party arrived to haul the injured out of the building as it exploded, thanks to the demolitions magic of Rambo. Back at the abbey a few days later, the Predator, formerly caged in the HQ, pledged his aid in destroying those who had imprisoned him, to the worthy hunters that had eradicated their building. The data from the site was downloaded into the terminators memory, and the characters had several new leads on the Order of the Wheel and the Ascended. Plot Points: -the characters destroyed a major feng shui site and HQ of the Ascended. The Ascended probably want them dead more than they have ever wanted a Dragon dead before. -there is an Alien running around with what is quite possibly the perfect breeding stock. Be afraid, be very afraid. -any stories that people want to run with the Ascneded already have alot of tie ins, leads, and information, since the terminator downloaded a bunch of the data on their mainframes into his head. -Mclain's daughter and Murtaugh are still out there somewhere, possibly in the netherworld, possibly in another juncture. Maybe they escaped from the ascended or maybe they are in a bunker held as bargaining chips against the PC's.



UH........

The characters recieved an anoymous note which was probably from Mr. Glass, but just as easily have been a trap although the meticulous handwriting and fine grain paper point toward some of Glass's particular eccentricities.
Following the note and new info they retreived from thier raid on the ascended offices the PCs follow the note (after abit of scrounging in the police impounds for vehicles) to an abandoned school building. Also the Highlander finds his public assets have been frozen. How many other characters have become victims of acended meddling?
The school is a Feng Shui site, and full of badies beating up the Keymaker. They rescue the Keymaker just in time to come under assault by a missle bombardment which succeeds in crippling most of their cars. Riggs goes after the small attack group on foot and manages to (in typical Riggs fashion) run down of one the motorcycles and take out its rider.
Meanwhile the chase is one as the PCs procure more vehicles and spped after the bastards. A car chase insues, with the quickly distpatched attackers being reinforced by dozens of motorcycles and several comabt vehicles, including 3 helicopter gunships.
With some effort the bulk of the ambush force is defeated as lots of vehicles and mooks die. The fight culminates as the lead attack helicopter (after being skewered by the Predator) reveals its true nature as the Decepticon Blackout.
The bulk of the party dog piles the evil machine in an attempt to destroy it before it can cause to much damage. Quartermaine does damage control trying to keep the Kemaker alive, and Riddic has an extended figth with a hummer full of mooks.
In the fight little river is badly hurt as she is hit full on by a plasma cannon. Blackout also manages to turn her hummer into mince meat. In a surpising twist it is the Predator with its simple spear that manages to due the most visible damage to the hulking monster.
Once the beast falls and the Predator claims his trophy the group gathers recouperates and oves on, after an armored comms van which the summarily terminate with extreme predjudice using only the heaviest ofweapons to seige the unsuspecting vehicle. From the wreckage they build a brand new computer and get information on an ascended plan and the location of a neatherworld gate.
With little delay the party races to the end of the ascended built highway ans into the underground garage were the worst of the ascended's forces await them. O-Ren Ishii, Go-Go, an assortment of villians including assorted transformed animals, the Hitman (star of his own video game and soon to be movie), and all 88 crazy 88's.
Carnage insued as the party didn't even stop to banter. O-Ren attack first and engaged the Highlander in an extended duel which she evntually one. Riggs as seriously injured after attempting to fell the Hitman with a hummer and had to fall back into the shadows. Meanwhile Rambo, the Terminator, and Predator did massive damage to the assorted villains and 88's who fell in waves to gunfire and spear death. The Grammaton Cleric mantained a steady stream of mook bodies and the first npc ran just as the Predator killed his comrade. (my hats off the that wacky indian Amistad, he died in vain.)
O-Ren finally dropped McCleod in their due and in a ridiculous bout of dise rolls (mainly one with a lot of positive sixes) cut the mighty Predator almost in two.
Rambo and the Terminator continued to kill mooks untill hardly any remained at which point Terminator and the Cleric turned their sites on the Hitman, Go_Go and rmbo faced off and O-Ren went after a hidden Riggs that had taken up a sniping roll from the shadow a nearby barrcks.
Something like three NPC's tried their best tostop the Terminator but only succeded in failing. A beleagured Transformed turtle by the name of Aurhtur, ran, having used his small reserves of courage and chi to do absolutly no apprecaile damge the entire fight. The Grammaton Cleric in close having engaged the Hitman in close quartes successful brought the killer down, while rambo using muscle sweat and bullets finally brought the wiley Go-Go to the ground.
O-Ren hunted Riggs down and dispatched the gritty veteran with a single cut from her blade. She then moved to engage the Grammton Cleric who managed to take her best hit and empty his clips into her lithe figure. As the smoke and noise cleared with O-Rens death, Sammy the Fin realized he alone still stood against The Terminator, a Rambo who refused to die (he passed like 7 death checks that fight) and battered Grammaton Cleric. With a wimper unfitting a shark he turned tail and ran.
Finally through the ascended fighters the party picked up their dying and at the beheadst of the Keymaker walked throuh the portal, which he seemed to think was their path.
They discovered a war zone of dead bodies and icor, Buro and Ascended everywhere. Anyone examining the bodies would have seen thier peek of arcanoewave gear (the predator doesn't count).
They followed the sound of gunfire to a besieged fortress where they watched the last of the Ascended strike force fall to a well fortified buro military. Then the base came underseige by 4 mysterious figures (which turned out to be the Ninja Turtles) who turned the base inside out and cleaned out the hostel military. They then confronted the party, whom they led to the beggings of a new Dragons movment hidden in a maze of shaped sewers.


(Stuff to use)

-The PCs now have access to new characters.

-Splinter is a badass and has alot of knowledge of the secret war. He also has high shaping. He carved out the sewers which anytrue dragon can navigate but anyone else must be lead through to navigate. As long as Splinter is at the bases heart it will remain this way.

-The Turtles are awesome characters, they are really powerful and probably beyond the scope of the game at this point, but they would be cool for a small group one shot or something.

Honorable mentions:
Even though the Highlander falls he always rises fully healed, its fun to watch.
The Terminator is a ridiculous beat stick 3 named characters only did about 20 wounds total to the impervious robot.
The Predator is fucking vicious, that sig. weapon spear does waaaaaay to much damage. Was great watching the transformer take it to the chest.
Poor River needs credit for taking a plasma cannon like a man, and
continuing to fight.
Finally Rambo, his muscles are bulletproof and his sweat blinds hos foes, nuff said.
And oh wait, I almost forgot to mnetion the crazy 88's a full third of which managed to take out their own team mates. Good job guys.


















Well here goes.....

The Dragons having been indoctrinated by master Splinter, and given access to their first Feng Shui site, were given two options; rescue the hostages or save an artifact from the Lotus. This story follows those who went to save the hostages.
Lead by a their unnamed guide, the heroes departed into the neatherworld. He told them a bit about the nature of the place as they journeyed through it. They learned about shaping and all the neatherworlds oddities, including face crabs.
About the middle of their travels they stumbled upon a cavern filled with a beach and an ocean. In the waters there were a bunch of merpeople singing what they called the song of the world. They let the PCs rest and then sent them on their way. On the way out each character received a charm from the sands of the beach.
The guide took them out and their journey continued untill they reached their destination. After a brief encounter w/ three mook guards, the PCs left the guide to guard their prisoners and went farther into the tunnel which ended in a gigantic cavern.
This cavern was shaped into a desert, complete w/old western town and everything. They began by sneaking around, only to learn that: one, the old mine shaft was a deadend and two, some of them can't sneak.
The townsfolk riled and the badguys starting to punish them, the Cleric and Willow walked into the old west town to save them, while Quartermaine and River continued to sneak about.
Once their presence was known the main villain a defectd buro lackey named Captain Hawk, met them. He wanted to know who they were and why they were there. The two PCs were not forth coming so he got angry, (well, he was already angry cause Quartermaine capped one of his mooks) but he demanded they all reveal themselves.
River and Quartermaine failed to appear, and as Hawk rounded up his men. Quatermaine was detained by several startled guards, as he stumbled into their staging area, and River started to creep around the alleys.
With four main villains and only half the party in the street, the first of the fight was messy. Quatermaine did his best to subdue his mook opponents while the Grammaton Cleric and Willow, managed to kill Hawk and injure one of his men. In the mix River snuck around the back and began to draw away the attention of another main bad guy and his goons. The bar got torched and the hotel was all but obliterated. The Cleric took a couple of really nasty hits and all but dropped, hanging on by a meer 2 wound points, Willow also took a large chunk of damage as she attempted to back up the Cleric and fight of the assualt of a monster hunter who took to the air after her.
Meanwhile across the road Quatermaine took out his last mooks and came to River's side as she took out a majority of nameless cretons, and did serious damage to the dude with a flamethrower and platemail. As he started to die the flamethrower guy turned on his gravity distortion field which surrounded his body in a nearly impenatrable sphere of firey ozone and gravity distortion. As the untouched big bruiser which a chain gun continued to do no real damage, the flying monster hunter got taken out of the air under a hail of fire from the Cleric and Quatermaine, and River managed to draw the fire ball on a wild goose chase. THe Cleric took aim at the ball of fire and after making sure everyone was clear, took a single shot at the villains oxygen tank, which went up like a fuel dump caught during the forth of july.
The the team ganged up on fatty with extreme predjudice, and he finally sucumed to a shit ton of bullet wounds and sword cuts. It should also be noted that several of the bad guys were forced to fight each other as Willow brought her formidable powers to bear.
After the main fight the heroes cleaned up the town and went beneath the Hotel only to find a pair of blue handed Operators waiting for River with her brother Simon as bait. The PCs made short work of the cold scientists and freed the hostages.
Upon returning they came back to the Shores of Harmony (the beach) and were allowed to attun to it by the merfolk.

Some things to be noted:
The factons don't get along. The town ha originally been controlled by the Ascended and was taken by the Buro.
Shaping is a powerful skill in the Neatherword
Stay together, some of the PCs were still sneaking around when the main fight started, this resulted in the near death of half the party. Its okay to sneak around and stick your nose about for a little while, but follow the cues so you can quickly get involved where you are needed.
Don't be afraid of a little action, even puny heroes are tough in this game. The Grammaton to three hard hits but kept kickin right to the end.
We need to keep in mind that our groups should be a little more balanced. My group had a lot of low damage dealing characters and it really hurt them durng that main battle, especially against the bruiser.
The Neatherworld is a weird place, full of powerful objects and creatures. It is also subject to the wills of strong and resilent innerwalkers, so be wary.
Also there was some confusion about actions being taken during my game. I am not pointing fingers or berating anyone, but this should be addressed. It gets very hard for GMs to keep track of all the stuff going on, especially when they are running NPCs and doing their actions. It is a players responsibilty to know what they are doing and when they can do it. Ask a GM if you need to but listen to their answer and follow the directions. If they say you can do that but you need to wait untill the start of the next round, then wait till the start of the next round, and then remind them of what you wanted to do.
Also my players have artifacts, kind of minor, but with some neat abilities. What they are and do is open to debate, and the characters are going to have to find out the fun way.
I think that just about covers it, so untill next Saturday..... The pc's (Eg Shen, the Terminator, the Predator, Lassie, Riddick, Rocky and (somebody else?)) start in the genocide lounge, where an odd assortment of inner walkers and mooks are enjoying some drinks and sharing a few rumors. Pc's can ask about things, and the bartender tells the players to watch out for the monarchs, especially huan ken's thunder knights who have been causing more than the usual trouble lately (pts out the knights in the corner having a raucous good time)

The Dragons having been indoctrinated by master Splinter, and given access to their first Feng Shui site, were given two options; rescue the hostages or save an artifact from the Lotus. This is the story of those who rescued the artifact from the lotus.

The group was led by one of the Ninja Turtles to a portal to the 69 A.D. juncture. Once there they found themselves in a small village on the out skirts of a forest. They had been instructed to return an artifact to the village elder and knowing this decided to visit the village elder to get more information. The village elder told them of his family sword, which had been passed down from generation to generation, and how the evil sorcerer Lo Pan had stolen it from the village. The party also discovered that Lo Pan had taken over a monastery located deep in the forest and killed the monks living there.

On their way to the monastery the group was ambushed by a small band of robbers who had been harassing travels to the monastery and occasionally raiding the village. The group quickly dispatched of the brigands and left one to survive, Stan, who they told to leave his wicked ways behind.

Once at the Monastery the group found it to be heavily guarded by a small group of guards stationed on the walls. Riggs performed some reconnaissance and discovered an easily scalable portion of the wall where the guards appeared to be distracted. Once inside the courtyard the group noticed a small rock garden and three buildings. The two small buildings were deemed unimportant so the group sneaked around to the front of the building and disabled the guards at the door. Inside the building the group attempted to continue to sneak along, but Riggs tripped and fell into a large ceremonial gong alerting the monastery guards to
their presence. As the party prepared to fight a grueling battle against the monastery guards, Egg Shen transformed himself into a guard and tricked them into fleeing outside.

On the upper level the group found nothing of importance and continued up to the top of the monastery to the main meditation chamber. Once their they noticed the Sword set before a demonic throne and no one in the room. Egg Shen quickly noticed that magics were at work and managed to over come them to show about a dozen archers, Lo Pan, and a Supernatural Creature. After a small, but dangerous fight the gorup stood victorious. Riggs had managed to take the artifact and using its power to persuade, convinced the mooks to flee the battle.

Once this was complete the group noticed that the rock garden was in fact a minor Feng Shui site and decided to attune to it and use the village and the few monks who managed to escape to guard it for them. After this they returned to the sewers in the netherworld.























Dalton and mike posts that they didn’t do.
The story begins with a worn looking man in a bulky cloak being tossed onto the floor of the genocide lounge. He is short, with wild hair, a weathered face, and an eye patch. He was sitting by a bunch of Jammers before the trouble started, drinking a pitcher of beer and from the looks of things getting drunk, when the leader, glass jack, threw him out of the chair and knocked the pitcher of beer onto him, yelling loudly at the man

Jack (thick accent from a broken nose. Talk nasally): “we done tolja we don wantcha hangin round no more! You can't do nothin ya worthless bum, and that means ya ain't jammer material! Now ged ouda heyr!”
Patch (grizzled voice): “But I just wanna place ta stay boss... I know stuff...
Jack: “Yah don' know nothing bout nothin' ya bum, ya jus wan handouts! And quit with that boss stuff! People'll think my crew isn' worth the fur offa bubbles' ass if ya keep talkin like yer parta the gang... NOW GET OUTTA HERE!

when he is done talking, glass jack kicks at the poor man.

the pc's, offended by the man being thrown into their midst, stand up face off against the jammers, except for eg shen, who leaps behind the bar and transforms himself. a staredown commences, and the jammers break first, attacking the pc's. Eg shen, transformed to look like a thunder knight, walks to the onlooking table of off duty knights and convinces them to join the fight as the rest of the Dragons pound the Jammers into the ground.

The fight ends with the jammers running for their lives. After the fight, the bar picks itself up and moves on. This is the genocide lounge after all, and the extra they charge for the drinks usually makes up for the damages.

The bum thanks them for their help, and asks if he can hang around them for a while. Then he asks for a beer. Then he asks for some pretzels. Then he talks about those 'damned jammer goons' and introduces himself as patch.
What patch knows: the jammers are planning something big. They've gotten wind of a set of magical weapons and artifact that are like traveling feng shui sites. They are so powerful that they pull in and warp the chi around them. The jammers plan to recover all of these artifacts and then blow them all up at once using a device that the brain apes have come up with. When the artifacts blow, the jammers hope they will cause a chain reaction that will tear apart chi itself. The downside is it might ignite the chi in every single atom of the universe and blow it all to hell. But thats a risk they are willing to take.

Patch says they plan to strike a spot in ascended controlled territory first, where a gang unknowingly holds one of the artifacts and its bearer.

*the thunder knights walk out quickly and (relatively) quietly at this point.

The dragons invite patch back to the sewer, then head out into the modern juncture. When the pc's get to the modern juncture, they are in crenshaw in southern california. They consult the terminator's data banks to find 3puck, the local gang leader and their target. They find him holed up in an abandoned warehouse complex with his gang, making drugs.

Riddick stealthily infiltrates the warehouse. Held prisoner is a muscular looking blonde man in medieval garb (a pink shirt? Wtf?), who is being interrogated, and a blonde woman in the same garb who is being stripped for 'fun'. The gang members think the man is crazy, or a cop, or... something. They aren't sure. Also held prisoner are a few gang members from rival gangs, including the 'm-man (m stands for magic). 3Puck is talking to his boss on the phone (the stuff from the data banks in the ascended blding show that he reports to an ascended lodge member and that he is himself pledged) and he says 'yeah, later tonight. Coming now? Gotcha. Yeah'. click. next to him are two double-edged swords with oddly shaped gaurds; one of the swords is larger and heavier, while the other has a more graceful look and a crystal inset. These are the mission objective.

Riddick returned to the party and the PC's noticed an odd glint in a nearby abandoned car repair shop; There were a bunch of men in armor with the crest of huan ken on their chests. Characters also noticed that there was a bit of odd noise coming from the liquor store next door and that it shouldn't have been closed. Jammers were inside planning an assault.

Riddick returned to the building to free the captives in a daring move, but was unable to take the swords. Once back to the party, the former captives introduce themselves. The blond man and woman introduce themselves as Adam and Adora, and say that they must retrieve the swords at all cost, and that they will be able to help the PC's if they can get ahold of the swords. The liberated gang member introduces himself as the M-Man, and is decked out in tribal tatoos. He seems to have some sort of obsessive compulsive disorder.

(break session. we restart with a new assortment of players...)

back in the sewer, returning from a mission of their own, River, Achilles, Preston, and Willow are confronted by Patch who is just leaving Splinter's room.

he pauses to talk to them on his way out. 'hey, your friends with that big alien guy, the bald guy, and all a' them right? well, they may need some help, they're takin' on some heavy hitters over in the modern juncture. you should probably join them...' he walks out after handing them an address.

splinter then speaks to them, saying they should go to their friends, and pulls michelangelo away from a video game to accompany them to a gate intersection, where michelangelo pulls out his gameboy, sits down, and says he will gaurd it until the PC's return. on their way to the gate, popping out of one gate and into another, lassie, rocky, and the terminator are briefly seen.

the pc's arrive at the address, and join their fellow dragons, then storm the building. Riddick sneaks back in through the unstable second floor and punches his way through the cieling over the table on which the swords are resting, leading Adam and Adora with him. Preston kicks down the front door, both guns blazing, 10,000 bullets flying, as rigs provides cover fire, the predator leaps across the room and spears into 3Puck, and River takes on the stone cold Killa' gaurding the entrance. Willow remains outside to gaurd the party's backs.

As the Dragons enter they soon find that the jammers and thunder knights had the same idea. The jammers from the bar are back, with Bubbles taking the lead and spraying the room with his mini-mini-gun, Gabby charging through gang members, Glass Jack firing his plasma pistol, and the Chaos Gang Mooks shooting everything.. Shortly after their entrance, in the heat of the fighting, the thunder knights enter, with the butterfly knight captain swooping down to retrieve the sword of power right as Adora and Riddick come crashing through the ceiling. Next, tac ops mooks Tac Ops mooks crash through the windows, and a half-asian half-white man in a pristine black business suit with a red tie, slams through the cieling, burying his large sword a foot deep into the concrete warehouse floor, inches from the predator, who turns to engage his new attacker,

As the butterfly knight escapes with the sword, Adam spots him through the holes on the second floor. He chases after him, planning to catch him by jumping out the second story window onto him as he exits, but the unstable cieling gives and he falls short. Adora meanwhile has claimed the smaller sword, the sword of protection, and raises it shouting "By the Honor of Greyskull... I AM SHE_RA" lightning flashes around her, and the image of a crystal palace... or is it a forbidding grey castle?... can be seen behind her. Everyone, especially willow, feels a surge in the areas magical energy.

Riggs chases the butterfly knight out the door, shooting all the while, but once outside he finds Willow engaging two helicopters. She commands the will of one of the pilosts, who slams his helicopter into the nearby liquor store, killing several of the lagging chaos gang mooks in the process. She then creates an illusion of police arriving, scaring off the other helicopter, but not before it fires on her and the building, launching a missile through the window, wounding and killing several. the tac ops mooks inside leap out as the helicopter leaves, not understanding what exactly happened, but following their orders to secure the building and the swords,

Riggs, seemingly oblivious to the helicopters, continues single mindedly attacking the butterfly knight, but is suddenly struck by lightning. A priest of the Celestial Thunder presents himself, and challenges Willow to a mage duel. The two square off. The predator, on the inside, throws adam at the butterfly knight commander, and adam grabs onto the sword. Hanging in the air by only the hilt of the sword, Adam raises his voice and declares "By the power of Greyskull... I HAVE THE POWER!" as the scene that earlier took place with Adora repeats itself, and the butterfly commander is scorched by the sword's lightning and thrown back.

back inside, the fighting is in the dragons favor. Achilles spears repeatedly into 3Puck, felling him before he can even draw a weapon. River lithely dodges Killa's blows, and after distracting him by stealing his signature knife, hammers him into the ground with a flying crescent kick, then finishes him with a lightning fast graple ending in a neck break. Preston has cut through all the chaos gang mooks and caused an explosion in the meth lab portion of the warehouse that set Glass Jack on fire. Throwing a jury rigged bomb, Jack wounds several of the other combatants then, yelling for bubbles, makes a hasty retreat. Gabby the bruiser, engaged in a bitter duel to the death with Big Angelo, a lightning fast 5' hispanic gunman and one of 3Puck's right hand men, is unable to leave. The predator pins the man in the suit, Gavin, to the tines of a forklift; Gavin then roars, surges with power, and shatters the tine, and as he falls to the floor, pulls it from his gut and lashes out at the predator. But Gavin, despite his new strength, is unable to best the predator. Pulling him close, Gavin tells the predator that they will meet again, then detonates an explosive device hidden in his suit and after the smoke clears is nowhere to be found. She-Ra slams a several thousand pound piece of metal into an offended and shocked bubbles who manages to crawl out from under it to run out the back exit. She-Ra then throws the metal debris at a thunder knight captain on the second floor who has finished fighting his way through the gang members there, ending his advance permanently and decisevly. Preston, as Riddick finishes off the last of the inside resistance, stands between the Dragons and the battle between Angelo and Gabby. Seeing the valor of Angelo, who was near death from the first attack of the Dragons, long before he even encountered the mountain of muscle before him, Preston is moved to aid the tenacious man, and fires his guns into the already tottering Gabby, then tells Angelo to take off. Angelo gives his thanks, then leaves.

Back outside, Willow is fully engaged with the thunder priest, and both are wielding mighty spells that are further enhanced by the power of the swords of greyskull. Willow, more skilled than the priest, turns the sorcerer's own power against him, then repeatedly calls bolts of lightning out of the sky to strike him as Riggs fires at him from below. A final blast of magical power from Willow ends the battle.

After the battle, Adam and Adora, now in their tranformed state, thank the Dragons for their aid, and praise their valor. They state that the Dragons will always be connected (attuned) to greyskull and eternia, their home juncture, by their valient deeds, and offer a pendant to the party that will summon aid should it be needed. The predator moves to take the shiny trophy (and store it where it will never be used but will provide a lovely decoration), but in the nick of time lassie arrives and claims the pendant. Thwarted, but worn from battle, the Predator simply lets it go, as it belonged to the whole party anyway. He-Man and She-Ra then depart for the Jack-In-The-Box where the juncture to their world waited for them.

Returning to the gate they came through, the dragons find Michelangelo missing. River, sensing something amiss, alerts the party that there was a battle, and Willow uses her magical mirror to pierce the illusions cloaking their would be ambushers. Their ruse thwarted, a full contingent of thunder knights appears, reinforced by several members of the priesthood. a brief battle ensues, but the Dragons are quickly aprehended and knocked into unconsciousness.

When they awake, the party finds itself in a dank dungeon, but no sooner than they begin to entertain thoughts of escape, the gaoler and a court official appear before their cells and open them. Riddick, about to start killing his way out, asks for a reason that he shouldn't do so, a reason he is quickly given when the official apologizes for their rude treatment and takes them to a luxurious bathing chamber filled with lovely attendants quick to fulfill every one of the needs of the tired and dirty Dragons. After an... entertaining period of adjustment in the bathing area, in which the predator frightened the attendants, Willow got more than a little excited, Riggs shooed all of his attendants away, Lassie was groomed, and Achilles finaly got the treatment to which he was accostomed, the Dragons were then clothed in garb marked with the crest of the thunder pagoda and led to a grand hall, through passages lined with detailed murals and wall hangings of the great deeds of Huan Ken.

on arriving they were fed and entertained, then ushered to the throne of the monarch himself. he apologized for the necessary but rude treatment of the party, and told them that they were in fact honored guests, and that he wished to offer them work. He and his siblings were to hold a great festival and tournament, in which they were to compete using champions, and huan ken offered to reward the Dragons, not only with their freedom, but with a great boon for fighting as his champions. Achilles and the Predator, both warriors seeking glory, were more than willing to make such a deal, but Riddick, Preston, River, and Riggs refused to be a slave to anyone, and huan ken banished them to the dungeons in anger. Lassie managed to escape from the gaurds holding her, wiggling and squirming out of their hold, and then ran into the bowels of the pagoda.

Those working for Huan Ken were treated to great luxuries, while those in the dungeons were left to rot. But, once again, as they were beginning to contemplate escape, they were approached, this time by an odd looking gaurd with icy blue eyes... "if you can escape this place, there is shelter and aid awating you with Pui Tui at the Ice Pagoda..."

-Fin

(of note, the other pc's not at the game were also captured doing whatever they were doing, and must make the same choice. i would like it if people could post what their choice is here.)

GAME XYZ
So… A bunch of plot summarized in a brief few paragraphs:
After finding themselves in prison, the heroes promptly escaped, aided by the Ice Queen. They arrived at her palace, where she asked them (emphasis on asked) to fight for her in the upcoming tournament, an arrangement to which they agreed. Meanwhile, those that chose to fight for the Thunder King were treated to luxury in his castle. On the day of the tournament, the champions set out to the tournament grounds, their parties meeting on the road. A fight nearly broke out, but was stopped short by an attack by buro agents. The combat was finished quickly by the champions, and they arrived at the tournament, where the rounds began, after grandiose introductions by the Monarchs.

The Tournament… Occurred. Things happened. People died. During down time, the heroes put aside their differences and went to beat Ascended ass. They made an attack on a military installation housing clones of Van Dam, and found out the Ascended can funnel chi into a site from all of their other sites, creating a surge of power in Ascended lackies… Winning against all odds, the heroes defeated the chi enhanced lackies, damaging the feng shui sites of the ascended in the process. Then the heroes decided to coordinate a worldwide strike against the ascended while they were weak from the damage to their chi network, and were again successful in their task, going so far as to defeat the child of the Ascended’s premier assassin. Deciding to lay low and stay out of the modern juncture for a while, the heroes retreated to the netherworld for a time…

But were soon drawn to rumors brought by Patch, saying that there was strange lotus activity near the mouth to the underworld. Upon arrival, the Dragons found that the Lotus had stumbled across an ancient series of inactive Gates to junctures never before seen, and they followed the sorcerers through one of the passages they had managed to open, after saving a scruffy man that the lotus had left behind as a sacrifice for the portal’s guardian. Arriving in the new world, the heroes made short work of the lotus forces, returned, claimed the cave of gates as their own, and left Madmartigan to guard it.

After the long delay in the tournament (undisclosed problems kept the tournament from continuing) the heroes returned for the final rounds. The champions of the Ice Pagoda won, with Huan Ken’s forces coming in second. And that’s where we left off.
Threading the Gerbil since 1982

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Thael
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Meanwhile... Elsewhere...

Post by Thael »

Meeting with Dr Buxton aka Buckaroo Banzai

Splinter is a friend of mine and has informed me that I can count on some of you to do a little bounty hunting for me. Let me introduce myself, I am Dr Buxton Bunsen. No relation. I have a problem on an island in the Pacific I need dealt with. I was approached by one Dr Emilio Lizardo to
assist him in doing research on this island so I went to see what he was working on. Once there I saw pre-historic nature run wild. He is cloning lizards best left extinct and using it as a cover for even more dangerous work. He is creating a device that will open portals to the netherworld as part of his mad scheme for domination. This device does not create the stable portals you are used to dealing with but their potential to transport armies is staggering. His works must be stopped at all costs. If it were not for his backers, The world Crime League, he would still be in the asylum and
not running amok. This is were you come in. My team and I are dealing with bigger issues elsewhere and cannot halt his research, but you should be capable. He has only recently assumed control of the island and is not yet fully protected. His hybrid monsters will likely be part of the defenses which
will make it easier to find and destroy them. However the most important thing is to stop his Oscillation Overthruster from being completed or his threat will go from minor to dire. You have 24 hours to prepare for this expedition. I will meet those going here at time to start your mission.

Info available at this point
--The Doctors professions are physicist/neuro-surgeon/rock-star/fencing artist, if any are shared then character has heard of him - pop-culture people know him as Buckaroo Banzai
--the WCL is not aware of walkers, purely mundane criminals looking for an edge to become a truly global WCL
--Lizardo has been doing research since the 30s and been in hospitals till he escapes, eventually put back when found again
--Lizardo was mentioned during War of the Worlds broadcast
--The company front that owns the island on paper is Yoyodyne InGen Systems

Dr. Banzai meets the team at his vehicle which resembles a large SUV with a lage jet engine like device on the back. After everyone packed their gear and loaded up, the low whine from the back picks up and with a lurch they take off and drive through the wall. When they exit the ground the car continues climbing and after a few hours they are approaching a small island. As the vehicle approches the ground it is rocked suddenly by an impact, followed by the large screech and passing shadow of a large creature. The Dr. fights the controls but ends up crashing near a river where it exits the island and merges with the ocean.
As the sun rises the jungle come alive with life creating a cacophany of sound. There are plenty of tracks in the sand near the mouth of the river, both large and small. As everyone goes under the canopy over hanging the river a group of small lizards emerges from the foiliage. At just a foot tall they are reminicient of children's toys. That is when everyone notices that the 1st group is matched by a similar sized one emerging from the vegatation on the other side. They start bleeking at each other and the group became startled when they are answered by 2 more groups to the rear. As they attack you realize it was no coincidence they found the heroes just now because a 2nd wave of large ones are now approaching.
As the group is beset by a hoarde of diminutive creatures they start thrashing to remove the clinging pests. Riggs is nearly devoured by the swarm of hungry predators but finally manages to wrench the head off one as the Grammaton Cleric snipes the last few dangling from the cops clothing. Sensing their larger cousings approaching the flock of ankle-biters head for cover as jets of caustic fluid are launched at the Dragon's group. Willow, in a display of elemental fury, calls down a torrent of wintry air and freezes 1 frilled saurian solid and nearly does the same to a second. The others quickly fall as well to the groups assault.

As night falls they come around a bend in the river to approach Dr Lizardo's facility. Exiting from tree cover and they see the moonlight reflected on a field of tall grass (approx 5'). Insects chrip and buzz in the cooling breeze.
In the middle of the field a slight tremor was detected. As everyone pauses it grows stronger and the sounds of branches breaking like passing through a hedge move closer. Only the branches sound like they are the size of the Predator's legs and much higher up. Suddenly a T-Rex bursts through the jungle and into the field. It stops, takes a long sniffing inhale, turns to the party and charges. Everyone started to move off the raft and target the encroaching killer. Focusing its attacks on the large humanoid Terminator and swallowing him in a single monstrous bite, the T-Rex is left exposed to the rest of the groups actions and dies in the first wave of attacks.

You crest a grassy hill and see the clear cut depression that surrounds the facility of Dr Lizardo. Even from this distance and despite the lack of sunlight you can see tall fences and the patrols within them. The vegetation resumes its dominance some 40-50 yards from the perimeter fence. Close enough to look but not touch, yet. Calling on the weather to do her bidding again and lays a blanket of fog across the whole valley obscuring their infiltration of the compound. Thus they easily bypass the AA guns, electrified fences strong enough to withstand the blind charges of elephantine monsters and armed patrols.

Approaching the central building in the complex a patrol is seen heading for the area patrolled area in a heightend state of alert. They all appear to be plain non-descript white males. In fact they could all be from the same region if not family. They dont appear to have weapons aside from their batons strapped to their belts.

They don't spot anyone because their eyes are focused either straight ahead or on the man shouting obsenities alternately to himself and at those unfortunate enough to be near him. He is decidedly a superior of some sort, with his muscled physique and lack of uniform and the huge futuristic rifle he's wielding. If fact he actually looks more normal than any of the security teams you've seen so far since he is not anything like them in appearance. As the troop trots past their commander you can hear him shouting orders now.
"You damn lazy motherfuckers better pick it up and find those damn intruders. If you let them get to the lab in section Blue-WEL, heh, then get ready for some personal time with Simon Phoenix."
He then starts off in the same direction as the leading portion of the squad.
Afterwards two mooks come back and take up guarding the crossway from the security station there. Easy pickings that are soon fleeced of their security cards that grant access to Blue-WEL sector. Avoiding patrols the team makes it through Green-WIZ to B-WEL and enters without alarm. Inside, through the flickering light, they saw some crushed doors and arrows pointing off to conference rooms and the lab.
the lab at the 2nd level and can look over the railing into controlled chaos. Dr. Lizardo and a slew of technicians scamper from place to place tweaking this or that and checking readings.
The noise of your arrival is masked by the loud roar of what looks to be a jet engine strapped to a De Lorean. Dr Lizardo shouts something and hits a large read button and klaxons go off and red lights start flashing, but he still does not seem to notice the groups entrance. Several of the team drop down and start bashing heads while the Cleric picks off targets from the high vantage point of the landing. Riggs, focused on the objective, heads for the experimental craft and starts to sabotage it. This propmts a voice on a loudspeaker to cry out "NOOOoooo, dont hurt the prototype. If you damage the Planck Inducer the device won't finish translation and fuse into solid matter upon entry!!! You'll destroy 30 years of work!!"
Over the din of activity a loud "YOOO-hoooo!" rings out. From aboive the Security Commander from earlier drops down from a ventilation shaft and lands in a crouch. He inhales deeply as he stands and gives a menacing stare. His eyes scan the group and he smirks. "What's this? So many of you? I'm sooo scared" he sarcastically remarks with an over dramatic shudder. He crosses the lab to the nearest protaganist as he says "So they got you involved just so you could capture my piddly ass? Damn you been had!". After a few strikes he pulls out a controller and 2 collared raptors come barging into the frey. Carelessly Pheonix continues to hold the controller allowing to to be destroyed with a heavy attack that knocks him towards the craft and the raptors turn on each other. At the same time Riggs has finally setup the machine to blow and dives away just as Pheonix crashes down. The resultant explosion destroys the experiment and blows Simon's body through the fire suppression and out the new hole in the wall. Being the only combatant to fly, Willow assaults Dr. Lizardo and kills him easily. However a bright blinding flash accompanies his fall, but nothing else seems to happen as a result.

Afterwards the island complex is brought under control and its resources and research fall under the guidance of the good doctor.
That which is not dead can eternal lie and with strange eons even death may die
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
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Liquidprism
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Post by Liquidprism »

The lastest mission undertaken by the Dragons was one to, what is now passing as the Contemporary Juncture, but it is very unlike the one any of them remember. As they stepped through into the a devestated cityscape, they came to realized what they faced was nothing less than an alien invasion.
Like something straight out of a B-Movie the invasion force had come, complete with warwalkers, robot minions, flying saucers, ray guns, and body snatchers. The heroes together with US military personel helped to thwart the invaders, by carving a swath of destruction all the way to a captured military base, stealing a flying saucer and boarding the mothership. Once their they battled the evil alien commander and caused the ship to self destruct, causing a feedback surge to run rampant across the remaining fleet, and destroy the bulk of the alien forces.
The heroes unable to fully deal with the new reality retreated back into the Neatherworld to recover and await their next call to the seemingly endless battle they have been fighting.
All things in moderation...Except syrup.

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<b>Take the Magic: The Gathering 'What Color Are You?' Quiz.</b></a>
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