Search found 1692 matches

by Rusty
Tue Feb 26, 2008 4:31 pm
Forum: Suggestions, Requests, and Halp!
Topic: Cat Soup
Replies: 1125
Views: 270951

I'd pay a buck to see a poop-vomiting tripod and be very, very happy for a long time. *clap clap clap*
by Rusty
Tue Feb 26, 2008 1:20 pm
Forum: Suggestions, Requests, and Halp!
Topic: Cat Soup
Replies: 1125
Views: 270951

Here's a true story from a medical case. A crack-addicted woman pregnant to term presented to an emergency room complaining of contractions and fluid gushing from her vagina. She had received no pre-term care. The labor was exceptionally difficult, and upon completion it was discovered that the chil...
by Rusty
Tue Feb 26, 2008 12:41 am
Forum: D&D General
Topic: Weekend day gaming???
Replies: 4
Views: 2847

thael
is
a
douche
by Rusty
Tue Feb 26, 2008 12:39 am
Forum: Suggestions, Requests, and Halp!
Topic: Cat Soup
Replies: 1125
Views: 270951

snail, my little man
slowly, ahh, very slowly
climb up mount fuji
by Rusty
Tue Feb 26, 2008 12:36 am
Forum: General
Topic: Grad school
Replies: 12
Views: 3003

Just be careful you don't get cast down amongst the plebes on a desert island. It sucks. It's suck.
by Rusty
Tue Feb 12, 2008 9:58 pm
Forum: Suggestions, Requests, and Halp!
Topic: Cat Soup
Replies: 1125
Views: 270951

muskotl the doom oyster
by Rusty
Sat Feb 09, 2008 2:53 pm
Forum: General
Topic: Wushu: Martial Arts Roleplaying in Mythical Asia
Replies: 12
Views: 2989

I think I may have found a way to mitigate multiple attacks that works out, it's a little hairy and may need to be tweaked a bit, but here goes. First, it's a martial arts game, and pummeling with a flurry of blows is pretty important, it just wouldn't feel right without it. So, suppose you make a f...
by Rusty
Sat Feb 09, 2008 1:14 pm
Forum: Suggestions, Requests, and Halp!
Topic: Sig Block Character Limit
Replies: 9
Views: 7762

maybe it's hot because it's NOT a half hour of telepathy sex with jason.

haley you watch too much hentai.
by Rusty
Sat Feb 09, 2008 12:40 pm
Forum: General
Topic: Wushu: Martial Arts Roleplaying in Mythical Asia
Replies: 12
Views: 2989

We've been struggling with shot costs for a while now. We decided that we really wanted to have a variable power dice refresh, and that we didn't also want a shot cost from actions. We originally were doing that, but it essentially meant a double initiative, and it would be largely irrelevant at low...
by Rusty
Sat Feb 09, 2008 10:33 am
Forum: General
Topic: Wushu: Martial Arts Roleplaying in Mythical Asia
Replies: 12
Views: 2989

Rollingtime Alpha is based on the same ideas that Rollingtime 6.0 is, though they have been excecuted in such a fashion as to capture the feel we were going for with Wushu. Attributes essentialy start at 0 and range from -3 to +3, though these numbers are an aside to a title for each rank. 0 is aver...
by Rusty
Sat Feb 09, 2008 10:04 am
Forum: General
Topic: Wushu: Martial Arts Roleplaying in Mythical Asia
Replies: 12
Views: 2989

Wushu: Martial Arts Roleplaying in Mythical Asia

In what spare time I've made for myself I've returned to game design. The Rollingtime franchise is returning for the moment to the original concept that started it, the Wushu setting. This is a setting I have never run, and only discussed with a few on rare occasions. The core system is very close t...
by Rusty
Sat Feb 09, 2008 9:56 am
Forum: Dead Games / Dead Characters
Topic: Knights: OOC-System Transition
Replies: 61
Views: 13540

I'd like to throw my zero cents in here and make an opinion. Though I will probably not be able to play more than one or two game sessions a year for the next couple years, I would like offer my advice. Though there is stratification between the new players and the old players, it is surmountable. I...